The new Blacklight: Tango Down an Xbox Live arcade game released last week boats the impressive game features, the smooth and deep gameplay mechanics of multiplayer gaming experience, with the impressive low US $15 price tag. However, I reckon if you are impressed by annoying and in your face adverts, averagely annoying design choices, passable innovative ideas and not really striving to be leader of the pack then this game is definitely your choice.
What I found least appealing in Backlight: Tango Down was the annoying numbers of banner, billboard, posters, pamphlets and / or any outlet where the developers could stick their advertisement material was thoroughly utilised while designing the game; it is not coming as a surprise when you know the massive network of advertisement that is supporting the game to lower the price. It is simply ironic and when the futuristic themed game had today’s real world advertisement uncomfortably displayed trying to seek you conscious and / or subconscious mind.
Lack of server browser
Since there is no permanent server browser, as a gamer you are kept idle for least a minimum of five minutes watching the loading screen, while the computer goes on a hunt to find a browser to place the game for you. I also read where angry reviewers went on a rant about how they had to wait at times up to fifteen minutes before being put to the game. With limited servers, make it quite hard and time consuming for games to finally find where there are other players who is actually enjoying this game. Co-op missions the nice selling point in the game even becomes difficult since there is no match making system in the game and you have to search for a player that you want to play with after finally reaching a server where they is already limited players.
Being less biased
You maybe think am totally biased and angry about mostly the adverts and the wait in load time. This is only slightly true, because although visuals in the game are certainly eye pleasing if you into the whole futuristic dystopian effect, but you should remember similar effects are not new and is easily captured by developers. Controls in the game are quite easy to get used to, the combat is certainly fluid and game does live up to its fast-paced theory.
There are certain elements that I like in the game; the wide range of game player modes that is available and the single player shooter with just one multiplayer element is certainly worth trying. The number of maps available are also limited with just twelve and total modes capped at seven. Yet, I reckon there are several better games out there in the market to entice you, even if you are quite budgeted. The game reeks of boredom, since it clearly does not offer anything new, in terms of design or complexity, other than the fact if any gamer gets the kick out of shooting people for limited budget.