Halo: Reach is a first person shooter video game that was developed by Bungie for the XBoX 360 console and released on September 14, 2010. It is the latest product in the Halo series that has already made its name as a major executive selling unit for Microsoft.

Talking about its plot, Halo: Reach is a tale of Planet Reach being occupied and invaded by the Covenant and a team of Spartans ready to protect it. The player is cast in the role of a nameless character that is referred to as Noble ‘6’; because the character is the 6th member of the Noble team recently added.

Its mission style is very similar to the previous outings in the other Halo series of games. Here also, you are required to complete objectives and progress into a checkpoint system till the point you are greeted by a story based cutscene. Although it works along the same lines of the previous games, it still works well enough for the user. The similar weaponry makes a comeback and this time you get to experience new weapons as well. One of the special guns you often get to use is the DMR by a longshot, which is both fun to use and convenient to handle. Graphically, it is as good as Halo 3 and ODST, with the brilliant landscapes and buildings adding to the overall effect. You would often find yourself peering over ledges and cliffs to get a closer look at the surroundings.

While many of the features remain the same as the other games in the series, some additional features make way into the set, the prominent ones being the armor abilities, which allow you to utilize a sprint/evade, jetpack, decoy, armour lock, camouflage and shield bubble. Throughout the campaign, each of these is conveniently placed that enables you to choose and pick any of them at the correct time. Another added feature is the ability to kill the enemies from behind. After you press the attack button, the camera zooms out into 3rd person over the shoulder, thus showing a quick kill animation. The credit system is also a feature that lets you know about the tons of methods to earn credits that are in turn used to customize your own Spartan look.

With just the right amount of content, the campaign isn’t overdone with unnecessary cutscenes and story; thereby standing very well on its own.

A major aspect of the gameplay that deserves applause is the multiplayer feature, which comes back strongly after skipping out on ODST. By adding tones of gameplay for the online community, it is a must have for gamers who thought Halo 3’s multiplayer wasn’t as good as expected. Unlike the former, Reach’s multiplayer is less confined and smooth. To summarize it, Reach’s multiplayer delivers what it had been promising right from the beginning.

Overall, the game with its additional features and by retaining the positive aspects of the other Halo games is a good enough buy for game lovers; who would surely not be disappointed by it.